1월, 2024의 게시물 표시

ALGORITHMIC SURFACE MODELLING + ANIMATION

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  This week, we are assigned to use algorithmic surface modeling, using surface morph, brep, divide domain square and extra. Process While finding tile examples, I found this peacock feather pattern and built line work based on it. And I made a brep, using a star shape with 16 lines, that are rounded. I used "loft" to make shape, and gave a bit of twist.  And found out that my surface morph is not happy with something. So, I tried to give bit of volume to my line work, and couldn't satisfy it. I tried to fix problems, now my divide domain square was not happy either. I thought maybe it is because of the twisted shape and made another brep, with no twist, and finally it was happy. I came back to the surface morph's problem and check what is bothering it. It seemed that my  reference line work being flat is causing the problem. I thought my instructor showcased making pattern with line work, however it didn't work with my line work. At first, I tried to pipe the lin

MILESTONE PROJECT 1: Stacked Slices Model

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 For this week's project, I thought with the slices, I can probably make cylinder type light shade. Below are the inspirations. The second, fourth and fifth one shows somewhat continuous changes on each pieces, so I thought I can make a extruded surface (think of something like a carpet, with uneven surface) and let its one side serve as outside and the other side as inside of the figure, slice it and place it along the base shape of the cylinder.   I was drawing a free line, which will be the starting point of the uneven side of the surface. However, the line I drew really didn't reflect the shape I am imagining, so, I looked up some videos again.

Parametric Structure & Animation

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  For this week, we had to make an GIF animation showcasing parametric structure. Originally, I planned to a firework since I thought by using parametric factor, I could adjust objects' scale and number, as well as the length of the objects' axis. Process First of all, I made a system where I can change length of my base axis. To do so, I used number slide and made changes to the location of the starting and ending point of the line, as well as the length of the line. After figured out one line, I made another set of the system and edited the range of the number slide, from "0<20" to "-20<0." Below are how it looked like. With 2 individual number slides for each axis, I couldn't control them at the same time. So after researching, I used "Remap" feature, which allows me to adjust the values of two number slides at the same time. Below is the sketch of the structure. I made Heart looking shape, assigned it to "Brep." And did &quo