10월, 2022의 게시물 표시

Project 2: Hands on

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Project 1 Rendering

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 This post explains how I got the rendered image of the project. After making my cut file ready, I worked on the rendered image of my objects. The command I used to get the each layers of the object are extrudecuv - cap - BooleanDifference. When extruding objects, I set the height as 1/8", which is identical thickness of my material.  After getting the each shapes through those commands, I used "move" command to get them stacked each other and applied textures on each layer and the back ground. For my object, I used Birch wood texture, since I knew that my plywood will be birch. And it looked to be the color that I was expecting. As a background, I chose darker color of wood, which is named as African teak polished, so that it can show my objects' material well and still look related. I tried some other settings through render properties, but it was better not to change any light setting or environment setting. So I sticked with the original setting. It was suitable

Week 6 Exercise: 3D Scanning of Organic Object

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 This exercise is to scan an organic object using 3D scanning app 'Widar' and re-make it in digital 3d file using Rhino. 1. Scanning the object I picked 21 photos out of 103 photos and editted each photo so that the apple in the photo can be seen as almost same size for better results. This video include top, top 45 angle, side view, unside down side view and bottom view of an apple. 2. Best 4 Photos to re-build     < From top left in clock-wise, Bottom, Upside Down Side, Side, Top View > I thought these 4 photos are showing the volume and the uneven surface of the apple. 3. Digitalize   To start with, I made a sphere using SubD Sphere. And after that, using SubD edges, I made concave part on top and at the bottom of the sphere. And after that, I activated CageEdit, and imported photos of this apple in different angle. And using CageEdit, I moved the outlines of the sphere so that it will match with the apple in the photo.    < From Right View > < From Front View

Project 2: Reverse Engineered Object (Week 1: Select)

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 The second project we'll be working on is to reverse engineered object. To provide more information about the engineered object, it is a mechanical object that is complex or multiple parts and inherently made up of several components and assembled. Additionally, it should contain moving parts that interact with each other. This week, I will select few items and take a look at their parts and decide whether they are adequate for this project. After selecting an object among them, I will measure this object as precise as possible using caliper and re-build this each part of this object as 3D file using Rhino and eventually assemble them into a holistic piece. In this post, I am taking a closer look to figure out the objects I chose will be adequate for this project. I selected 3 items that are a ball point pen, a stapler, and a circle cutter. The reasons why I chose them are as follow: They are mechanical objects that are made up with some parts that interact each other. And their s

Project 1 Summary

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The first project of this class was making a laser-cut product. To do so, I had to design my item first, after a few times of research, using Rhino. And after numerous times of editing, I laser-cut my file, on 1/8" thick plywood and got the final item. The photo below is the final image of my product. < Final > Highlights!   < Core inspirations > The first photo is how I got an idea of using unique shape. I copied those tiles' shape and played around and made a complex design out of it. The second photo is from a traditional building in Korea and I thought the layered decoration of it is something I can apply on my design. The third photo is a piece of an artist, who makes layered wood cut arts. I always thought the perks of using a laser-cut is getting a outcome including delicate lines or shapes, and I thought I can adopt this feature in my piece as well.  < Design Process and some details > < Cut Files > < Rendered images from Rhino > Since I a