Project 3: 3D Modeling and Rendering
Based on the sketches, I used cage edit / show curve & object points feature to get desired shape of each penguin.
< Tail >
Built a 4 faced corn and bent it.
< Crown >
After that, built a crown from SubD cylinder, and using curve edit points feature, manually changed it's shape to make corns coming out from the cylinder.
< Eye brow of Macaroni Penguin >
Built eyebrow using InterpCrv and 3Ded it so that it would have some volume to print. After fixing it to fit on Macaroni's head, for example size or the angle, I mirrored it to make it an eye brow set.
< Chinstrap Penguin's Chin Strap >
The chin strap of Chinstrap Penguin was built originally with fillet curve feature, and manually edited with points. After that, piped to have volume to print.
< Chinstrap Detailed Look>
<Gentoo and Adelie Penguin Detail >
Gentoo's bishop whole and Adelie's eyes were made with Booleandifference feature.
< Penguin Chess Pieces Rendered >
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